Island Docks Mini-Golf

Nine holes of physics-based mini golf on a sun-drenched sunken dock. Built in Blender, ported to Unity, and playable cross-platform on desktop and in AR. Each hole was framed like a film shot — lighting, camera rigging, and material choices built around atmosphere first, gameplay second.

Surface materials were tuned so the ball responds differently depending on where it lands — custom textures across wood, stone, grass, and water each carry distinct friction values. Sound cues reward a clean putt. Simple, tactile, and satisfying.

Click, pinch, and zoom to inspect the low-poly level model. Each hole has thought out strategy and hole-in-one possible (and tested). As a whole the level was designed to be placed seamlessly on a tabletop surface in AR adapting to the lighting, or in immersive VR to gameplay test the physics.

Tags: 3D Blender Unity Game Development AR Physics Mini Golf Interactive Cross-Platform Level Design
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