McDarnalds

A retro aesthetic '90s fast food joint you can actually walk around in — available in browser, AR and VR.

McDarnalds started as a standalone Blender model before being ported to Unity with full gameplay inputs and player logic. The environment spans three spaces: a detailed interior dining area, an exterior parking lot, and an upstairs outdoor party patio. Poly count was kept intentionally low to hold 60 FPS across platforms while preserving the N64-era aesthetic.

The Unity build extends the world into a live VRChat environment — currently in beta — with over a dozen collectible retro gaming assets scattered across the space. Custom models, coded interactions, and a sandbox structure you can actually build within. It runs at a locked 60 FPS with cross-platform support.

Tags: #design #3ddesign #3dart #3dmodel #gaming #vr #ar #blender #aftereffects #unity #conceptdesign #art #vfx #post-production #motiondesign #animation #gamedev #rendering #gamedesign

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