Plushy Ghost Model

Dueling textures, delightful results

This original character, built in Blender, was an experiment in contrasting materials: dense procedural particle plush against clean, opaque silicone. The real focus was technical — pushing GPU memory limits with high-density particle systems while keeping the model stable and visually appealing. It was a lesson on optimization and working within hardware limitations.

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Platform Physics

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Soft Cheese Simulation