Arcade Cabinets
Four scratch coded classics
Scratch coding four arcade cabinet classics to better understand early game mechanics and the technological limitations of the era. All illustrations, sounds, and code custom created – each a lesson in core gameplay. Currently only supported on desktop.
// Click, double-click, pinch, and drag. Hold shift while clicking to move the model. Open in AR to view through a mobile camera, or jump directly into VR to explore!
Asteroids
A space-themed multidirectional shooter designed by Lyle Rains and Ed Logg, released by Atari in 1979. Rebuilt here to understand how simple geometry and momentum created genuine tension.
Pacman
Directed by Toru Iwatani and released by Namco in 1980. One of the highest-grossing arcade games ever made — rebuilt here to study pathfinding logic and track mapping movements.
Pong
Atari's 1972 table tennis game — one of the first. Created by Allan Alcorn as a training exercise that turned into a commercial milestone. Rebuilt to pay homage to a classic – two lines and a dot that changed the world.
Tetris
Created by Alexey Pajitnov in 1984. Rebuilt to understand the elegant cruelty of a game where the better you play, the faster it tries to beat you. A lesson in shape manipulation, sprite stacking, and off-setting grid systems.